Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I can tell you exactly how... an absolutely awesome team, very little sleep, and Spooktober being one of my autistic special interests xD I completely obsess over both the game making and post deadline playing of games for this jam, haha. I know it's not particularly healthy, but it does make me happy consistently for a couple of months of the year, so it's a nice break from depression getting on top of me really :3 

I still can't determine if the sheer number of hours I put into this jam with my obsession is a good thing or a bad thing though x3 It kinda seems like being on the autistic spectrum is a detriment for most aspects of life >.< But I'm pretty sure it's also what gives me my insane levels of concentration, dedication, and ability to focus singlemindedly on a task that I'm extremely passionate about, haha. 

I'm so glad you enjoyed it anyways ^-^ Cos the team worked our butts off to get it finished in time and I pretty much poured my soul into it x3 Thanks so much for playing and leaving such a lovely comment <3

(+1)

I find pouring myself into passions and reaching for joy when possible to be even more important these days. And it is always so wonderful to hear that the people making art and games enjoy what they're doing. You and the rest of the team working no this really outdid yourselves. 

I'm always excited to see what you come up with-- your games invariably twist into beautiful, uncomfortable, surprising experiences and this has been one of my favorites. I hope you can catch up on some rest before diving into your next project. (And that this helps stave off depression for at least a while longer <3). 

Yeah, absolutely :3 You've gotta grab those moments when you can!

Aww, I'm glad you think so ^-^ I was a little worried about not being able to find a team this time as August was coming to a close. I was afraid that perhaps I'd left it too late >.< but everyone who reached out to team up with me in the end saved the day! I owe them all a hell of a lot for deciding to join me in my madness and believing in me to get it all finished in time :3 It makes such a huge difference being part of a team for stuff like this compared to working alone. And it's extremely exciting to see everyone's hard work gradually coming together as the jam progresses and the deadline looms, haha.

Maybe I'm just being overly emotional, but it really feels like something special when you get the privilege of working within a team of such wonderful people to make something together ^-^

And aww, you're gonna make me cry at this rate x3 You're so sweet! Honestly, every time I even think about making a new game, I have to fight myself on it every step of the way cos of that stupid little anxiety voice in my head saying, don't bother, you can't do it, it'll be crap >.<" and then I just try to ignore it, remember all the kind and lovely things people have said to me in the past, and do my best while telling myself that it's okay if it doesn't turn out quite like I'd hoped! 

This is probably gonna sound a bit weird, but last year when I finished and released Limbo Line, I was so, so proud of it, haha. The whole team was incredible, and I just felt like I'd really achieved something with that project :3 It's not often that I feel so genuinely proud of something I've done cos usually I'm beating myself up about one thing or another not being good enough xD With that though, I was content. And then a month or so later, depression came back to bite me in the ass after I'd had such a wonderful September and October >.< I started feeling like I would never be able to make anything that lived up to Limbo Line in my eyes. Like I'd used up all I had on it. And so while I was still really proud of the project, I was also terrified that I would never be content with anything else I made :( I suppose maybe that's part of burnout, but it felt so much worse than that, and it stayed with me right up until I was in this team for this year's Spooktober Jam!

I think having a team again to believe in what I was trying to do gave me enough of a boost to push past those stupid feelings of despair and just throw myself back into doing something I love :3 And then reading a comment like yours honestly means so much to me. I know it probably sounds ridiculous, and that I shouldn't need validation from others in order to believe in something myself, but hearing you say what you've said, and that you'd put it as one of your favourites of the stuff I've done really does give that evil depression monster a boot up the butt, haha. 

I am definitely proud of what we managed to achieve as a team for this year's jam, equally as proud as I was of the Limbo Line team :3 But I still had my doubts about whether I'd truly done a decent job myself. Having the team's encouragement though and reading your comments (and those of others who have been kind enough to type up some positive feedback),  I feel like I can be a little kinder to myself. So thank you :3 (and sorry for rambling like an overly emotional silly sausage x3)

I certainly plan to take a mini break to recover and play some of the other awesome games in this jam <3