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The torches are really just goody bags for loot drops, the light doesn't do anything. You can shoot them to destroy them for the loot, if that wasn't immediately obvious? I couldn't think of a better sprite to use for these, except maybe a destructible barrel. The fact that they're light makes them easier to spot though. They spawn periodically just off-screen, same as the enemies.

I'll check out the enemies still spawning outside, I probably need to reduce the boundary a little, as if they spawn exactly on the fencing stones the physics engine may push them outside.

Great ideas about the charging abilities and indications, and thanks for the bug report!

Oh man, it wasn't obvious I had to shoot the torches at all. I never destroyed a single one of them. You're conditioned to only shoot enemies in this game, so the idea didn't even occur to me. 

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Is there something else that would be more obvious? I might change them to barrels

How about making them look like something owned by the necromancer? A sprite that looks clearly evil.

It could be a barrel, but it could also have glowing red eyes and be standing there….menacingly! 


Perhaps something the player could mistake as an enemy rather than scenery. Unless you want to go the opposite route of making lots of things in the world destructible.

Like if the player could keep shooting trees and rocks and stuff, and eventually they'll break and drop coins. Then they'd be in the habit of destroying everything and shooting anything they see.

Are you planning on adding more destructible objects?

Maybe the imps could rarely spawn with a trebuchet that you have to destroy before they launch huge rocks at you.

The ones in your other game can use equipment like shields and stuff, but if they were waging a war against the elves, perhaps they could step up their game.

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That's a cool thought, a stationary object that attacks you. I'll consider adding something like that when I implement enemies that can shoot you as well.