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(1 edit) (+1)

Cool concept. Just two things in my opinion:

- When the player gets hit, add visual feedback to show where the hits are coming from.

- When the player latches on to an enemy and teleports to it. Maybe don't teleport directly to that position, because this is disorienting. Or have some clearer visual indication of where the player will teleport. Or force the player to stay locked on his or her target to teleport. 


Looking forward to seeing where this project goes.