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Oh my god. This is the cutest thing I’ve ever seen. I found this game about twelve hours ago and I’ve just finished Chapter 9 and yes I just spent my whole Saturday playing games but oh my god I don’t regret one second of it.

I’m gonna first talk a little bit about all the things this game gets right. I’ll try keep it mostly spoiler-free, for those of you reading this.

1. The combat. It’s fair and extremely balanced, which is well above par for RPGMaker games. By level 8, which was where I was at upon finishing the game, I’d unlocked something like 20 skills/spells between my three characters in total, and aside from, like, two of those (Silence and Wide Slash), I ended up using them all regularly in various battles depending on the enemy and what the situation called for. That’s huge for a game engine which is notorious for being mindless single-skill-spam. The difficulty curve seems fairly balanced—though I’d argue both Jeanne and uh, what’s-her-name, the other girl you get temporarily in that mountain-village to the north. They’re both a little strong for when you unlock them (though I mean I got to the mountains real early). Anyways, it’s not particularly hard to progress through the story combat-wide, but most chapters’ main quests have some sort of “optional challenge” that you can do to test your strategy (and item supply). And oh boy did I feel like a maniac when I decided to ignore Cindy’s plan. That battle was super tight. The optional challenges are uniquely tough, all relatively different, and rewarding. Money is handled so well—it never feels like you’re rich enough to get everything you want, you’re always stuck on that edge, choosing between saving to get more equipment and stocking up on needed healing items. The balance is extremely well-handled. There’s a bunch of other minor things that make the game feel fluid and fair: you can get critical hits but enemies can’t, there’s a bestiary which lets you plan for and strategize against enemies, and (I think, I didn’t test it too much) running away from random encounters always works on the first turn. 

2. The story. I genuinely picked up this game just cause I thought it was cute. I had absolutely zero idea about Lianna—and gosh, on that first chapter when she started sizing her reflection up and judging herself and then all of a sudden I realized what was going on and I put together the little clues that had been dropped and god did that hit hard. In fact, all of Lianna’s dialogue relating to those struggles is so perfect. Her voice throughout the game is one that’s not without personality, but also one that I found really relatable. It’s common in games with decent stories that the main protagonist just chooses to act a certain way or makes a decision because “plot” or because “that’s their character”. And inevitably in such games, I find myself annoyed at the protagonist because they’re (from my perspective) being stupid. Lianna doesn’t do that. The choices she makes and the emotions she feels are well-presented and her voice shines strongly in this. (So does Mao’s, though I feel like he’s easier to get right.) Some of the scenes I just want to give a huge shoutout to, because they are wonderful: that scene at the end of chapter 1, the scene/atmosphere when Lianna breaks down in the ancient ruins, and Mao’s dialogue after the kobold cave raid.

3. Foreshadowing. I mentioned some of this before with chapter 1, but: the story’s just so well-written. You get hints without even realizing it, and then when it all comes together it’s extremely satisfying. It’s like the feeling of reading a particularly good book. Maybe about the adventures of a certain witch? Oblique self-referential analogies aside, the foreshadowing extends beyond just the story. The first time you step out of your inn and explore the town you’re in, you’re already getting clues to the world and the people in it. Every single house you see—though all but a few shops are inaccessible—plays a role in the plot. I’m so excited to see how this story pays off in the last few chapters because I just know it’s going to be wonderful.

4. Art. I came for cute. It was cute.

I was also gonna mention a few minor things I disliked about the game, but honestly, this comment is so long I think I’ll just stop here. Though, I will say. The sound effect of a curtain opening only plays in one ear and as soon as you hear it once you can’t unhear it.

Thank you so much for making this. This was a Saturday well-spent.

(1 edit) (+1)

Oh. My. God! Thanks a lot for the comment/review! You just made my day! xD

I'd like to address some of the points you made if you don't mind. First, yeah, the balancing. RPGM has quite a robust combat system actually, but it's a little too easy to get caught up on numbers, usually making things difficult by making them big, and balancing that out by giving the player bigger numbers as well (either on stats or skills). One thing I wanted to do from the start is make every skill feel useful all the way to the end, even Lianna's starting Embers skill, so I made sure every skill is distinct and has a right context to use. That said, it can be pretty easy to cheese some fights by spamming blind and stun effects, and stacking Mao with buffs. Some enemies (especially bosses) are resistant or immune to those effects tho, so I hope I'm keeping players from sticking to one single strategy.

In lore (the novel I never released and just decided to turn into this game instead) Jeanne is way more powerful than Lianna and Mao,  so the solution to give scenes tension was usually to get her busy with other enemies (or hit her head and pass out lol) but I felt like it'd feel wrong in the having a party member so much powerful, so I stripped her of most of offensive spells, and only left her mostly as a support unit (until you unlock her lv9 skill, which still requires her to lose health to be used effectively). As for Shida (the wolf boy from the north), he feels so powerful partially because he was balanced around Huyuchi Village's second quest, which will be unlocked in chapter 12, and because some of his item slots are locked, so you won't have as much freedom in building as the main characters.

Keeping the player feeling broke all the time is also part of the intended experience, but it was a bit hard balancing that with the fact you should have enough money to buy better equipment now and then, and that you can just grind infinite coppers from some tedious ways (which I know some people might just exploit. I'd do that too lol). In the end I just tried balancing the experience around a player who finds half of the hidden treasures. If you explore too little, you'll have to be really good at the game or just walk around previous areas grinding, which may accidentally lead you to find the treasure you left behind. If you explore everything, you're rewarded get OP on most fights, and being strong enough to do the hardest ones, which you're usually supposed to run away from.

Making things out the way they are now took months of work tho. In the oldest versions getting rich was a bit too easy too. Looks like it all paid off in the end, from your experience. I'm glad. xD

As for the story, I worked really hard on it back when it was still a novel, rewriting some stuff several times, having a friend read all of it etc. It's only my second story of this scale, but probably the one I poured the most love in, made the most research about, and wrote with the intention of being a positive influence on the reader's (or I suppose player's now) lives. So I'm really, really glad you enjoyed it <3

As for the art, glad you liked it! ^^ (Also, cute is justice!)

And the curtain sound effect, wow I'd never notice if you hadn't mentioned it since I play on speakers! I found the issue and it was just me editing the sound without knowing what it does properly lol. It's gonna be fixed on the next update (tho I'm certain I'm gonna miss some curtains, since I'll have to edit them one for one).

If there's anything else bothering you, please don't be afraid to tell! This is my first game and, while I'm working really hard on it, I still have much more to learn. xD

Feel free to ask anything else about the project too, as long as it isn't spoilers.

And wow I ended writing a reply just as big as the original comment. I'm so sorry! xD

Anyway, I'm really happy you enjoyed my little game. There's still some content left to go, so I hope you'll stick around to the end. I plan on releasing both chapter 10 and 11 together in one update this month. I hope not to disappoint! (^^)/