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(2 edits)

Day 1:

So I introduce you to David, I decided to call him like that as a Joke for a friend also called David. Today I finish modeling him and animating.

I chose MagicaVoxel for modeling, and I had a tough time trying to figure out the best alternative to animate David. I ended up separating my character’s components as different objects inside MagicaVoxel and importing them in Unity with MagicaVoxel Toolbox and animating inside the Unity Editor.

Day 2 ToDo:

  • Fix an issue related with character movement.
  • Create a shader for the look of the ocean.