Day 1:
So I introduce you to David, I decided to call him like that as a Joke for a friend also called David. Today I finish modeling him and animating.
I chose MagicaVoxel for modeling, and I had a tough time trying to figure out the best alternative to animate David. I ended up separating my character’s components as different objects inside MagicaVoxel and importing them in Unity with MagicaVoxel Toolbox and animating inside the Unity Editor.
Day 2 ToDo:
- Fix an issue related with character movement.
- Create a shader for the look of the ocean.