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You're so sweet as always <3 Thanks for all your kind words ^-^

Though, I can't take too much credit for the writing in this one x3 I wrote all of Dawn of the Damned, but with The Graveyard Shift being more of an adaptation, the story was more a case of me following the original script, tweaking it here and there, and adding to it in order to turn it from a kinetic TV episode story into something interactive that has choices, different reactions depending on those, and then the different endings. The one that I refer to as the 'true' ending in the little guide I made is the true ending precisely because that's the way the original version of the story ends (although I did add to and edit some of the dialogue in it still! But what happens is essentially the same) :3 The other endings are entirely my additions, haha.

I just hope that my additions and edits aren't an insult to the original because that would be mortifying x3 I really loved the way it looked on TV and thought it may potentially make for a cool VN if I can adapt it somehow! There's no way I could have done that alone though because, for starters, the only car interior background asset I could find was kinda awful, so Eufasy drawing such a brilliant background for the car interior made a huge difference alone! Not to mention all the other amazing CGs that were created :3

It was a bit of a pain in the butt trying to find additional scenery backgrounds to use for what you can see through the car windows, haha. Cos I needed quite a few for when the car is actually on the move or it would've looked really odd having static scenery outside the car x3 And, being the nerd that I am, I had to edit most of them to try and make them look like it had been raining.

I knew I wanted to try and use more in the way of SFX with this though in an attempt to build some atmosphere without relying entirely on BGM tracks, so it makes me super happy that you approve of the audio direction ^-^ I edited a ridiculous number of SFX to get everything I needed, and a lot of the sounds weren't actually of what I used them for. Like the shaking of the teabags was actually someone shaking a can of spray paint x3 And the more metallic sounds for the car were things like bin lids and swords xD I had to edit and combine a lot of stuff to create the rain on the car roof and the thunder and such as well. It was really fun, haha. I always seem to get a lot of joy out of sound design, whether it be editing SFX or trying to make original music tracks :3 I still feel like such a noob because I don't really know what I'm doing from a technical standpoint, and have no education in any of it xD I just try my best and hope it turns out decently, haha.

And yeah, the voice actors all did such a fantastic job of bringing the characters to life :3 It wouldn't be the same without them!

Glad to hear the twist wasn't entirely predictable as well because in the first week of the jam when I mentioned it to my brother, he just looked at me with a sort of disgust and said, but that's one of the crappest twists ever xD And I was trying to defend it like, sure, it's not the very best, but it's still a fun one, damn it! x3

Anyways, I will shut up x3 Thank you so much for going through it and leaving such lovely feedback ^-^ If it weren't for my stupid headache, I'd be playing Panacea right now!! >.< At least I have it to look forward to tomorrow :3 Coffee + spooktober jam games? Yes please x3