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(+1)(-1)

The Elecmon scene can be skipped, even if he cannot be saved in this one. But he can be saved in any other. So it is a one time thing to show the seriousness of the situation...or well also for smut purposes for people who like it. ^^

(+3)

yeah but i know it happened, i like it when it feels like theres something special between the two characters and no one is interrupting that. the games good, i just dont like 3rd parties ruining what could have just been two people making progress together.

(+1)(-1)

Technically, the two are making progress together. The Digimon you see on the way are merely roadblocks. So it is mostly just the player and Gomamon. Either way, not much I can do about it. A good game has antagonists after all. It helps to make things a bit more exciting. ^^ Maybe not much comfort for you, but it is how it is. I do hope you will still be able to enjoy the game.

(2 edits) (-4)

So either you feel like NTR is important to the story, or you're too lazy to change it to where the game doesn't imply it happens when you skip it. As for the "A good game has NTR antagonists", Lith doesn't have it, yet it's 10x better than this.

(+2)

You are being a bit rude here. This is my first game. I made a choice and then worked with it. Maybe it might have been better if this was avoidable, albeit that ship has sailed. Most people seem to be fine with it though, from what I can see.

The Elecmon event is mentioned in several dialogue options and I am not confident I can find every time I mention it, without having to read the entire doc to change it either. Lazy? Hardly, considering I will have to think of an alternative idea where you can avoid the scene, while also giving a choice where you cannot avoid it plus said story changes in the text

You think you can do better? Then do it. Either make your own game or wait until the game is finished. I will be releasing the game code then. Not because of your complaint, mind you, but because it was the plan from the start. I want to give people the opportunity to make changes how they see fit or use it as a framework for their own game.