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Thanks a lot. OK now I'm curious. What problem do you have with the controls? Is it because of the rotation which works as impulse instead of continuous force? I haven't known the Trials series. The controls are like another game which is Elasto Mania. 
The physics are made with box2D obviously and for the terrain graphics I used PolygonSprite which is standard libGDX. I have not quite understood why the texture scaling works like it works, though. You can view the code under https://github.com/resclify/A_lovely_day (it's kinda messy). The terrain outline line is a dirty hack - a ShapeRenderer call.

My problem with the controls was that I was bad at the game - nothing else. I was trying to be a bit funny, but it didn't come across properly in the comment. ;)

Ok thanks for the clarification :)