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I came across this system due to a one shot session during board game convent. The first person to introduce it to me and group of my friends, was the author himself. 

With no doubts i have to admit that this inspired dude is genuinely involved into his project. We played the latest version of noir that day. As far as i know from the creator, our honest opinions were taken into consideration, therefore will hew thremendous impact on the future releases.

Sugestions included:

-Rebalance of a -2 0 +2 system (suits d8 more than d6) transforming it to -1 0 +1.

-Rework of all 4 stats. dex plays too much role in combat thus it needs counter skill like strenght for instance. Intelligence should be boosted or used in more ways. Willpower for me is a great atribute, but it declasifies sanity so combining these may work just fine.

-additional 7th skill point to gather at least one proficiency in semi-balanced build.

-Specified classes with special reasonable perks or dice bonuses during certain actions.

From a player perspective, I highly recomend sending feedback or wishes and i' m looking forward to dive deep into some newly suggested mechanics that might soon see a daylight.

P.S I love how the use of player's speech charisma instead of skill points makes me focused way more on my character. Highly recomend trying it on your own even if you are used to play more advanced stuff :)

(1 edit) (+1)

Thank you for your comment 🙂

The things you've mentioned are in the works already, will be out soon