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Those are all really great points. I would have loved to let players organize, it is something I am looking to add after the jam ends, since I just didnt have time. Same thing with the non-interactive ingredients, it is on my too do list after. 

Thank you for the comments and critique! Those little things like knowing if the language is fun yet understandable enough are something we really just need playtesting to know, so thanks!

To be fair, the clear language point is very debatable since it's riddle-based but it was frustrating when I wasn't sure which and I picked the wrong one just to redo the same list. I was just reminded of reading about board game manuals and the need for keyword use consistency, but this's a different case, so YMMV 😉