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Looks like a nice 2D platformer. Graphics were good, along with sound design. I had a habit of hitting the up key along with the jump key, and most of the time the jump was ignored in favour of the camera moving up. Think that jump should always be triggered in such cases. Fell into the pit area, couldn't play on from there. Think maybe enemies need more of a stun. FYI I downloaded the windows exe as the web version just stuttered too much -- noticed this with Godot games in particular. I would have also liked the game to launch in fullscreen mode, as it was tiny when windowed.

Thanks for the feedback, especially the technical issues. I'm hoping Godot 4 solves the web issue.

Ah, yes, the dreaded muscle memory wreaking havoc when playing a game with different controls. I feel your pain. Anyway, I just checked my code, and jump is prioritized. If you're already in the look state though of course jump is going to fail. This is by design.

Window size and fullscreen setting, along with other things like volume control, will be possible to change when the options menu is added.