Hi Chris, I am trying to recreate this game, but whenever I hit play, the pieces immediately fall in the -y direction out of view of the camera. How did you prevent this?
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Unity's 2D physics engine has a gravity setting. The default value is set to `(0, -9.8)`. You'll want to change it to `(0,0)`.
More about that here: https://docs.unity3d.com/ScriptReference/Physics2D-gravity.html
I'm not sure if this is _exactly_ right, but you can probably put something like this in one of your `start` functions :
```
Physics2D.gravity = Vector2.zero;
```