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Very well made.

Good, creepy audio and visuals. The use of tall grass where enemies were harder to see, was very effective. The occasional muted "boom" with a swaying camera fit perfectly too. The slow walk speed was a bit painful at times though, and the aiming felt a bit unnatural.

Thank you for the kind words! I'm glad you enjoyed the camera shake and the enemies in the grass. :)

I kind of locked myself into the slow walk speed with the animation I picked off Mixamo and never dedicated time to trying anything else out (I've mentioned in another comment that my Mixamo -> Blender -> Godot workflow is very clunky). I liked the kind of cautious gate the character has for the mood I wanted to set, but it did make back tracking a little tedious.

The aiming is something I spent some time trying to make feel better, but there is still a lot of room to improve. I actually implemented a bit of an auto-aim, but ended up toning it way down.