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I had a lot of fun playing it, too bad there isnt a full version of it yet, but there are some things that seemed unfair.  Of course its only my opinion and if you think the game is fine the way it is,  its fine too. The room where you encounter the presents, in the end of the room, you cant jump out of the view, even though there is no ceiling. So I would add a Ceiling there or allow the Player to move outside of the view or room or whatever you want to call it,  until gravity pulls him in again.  And the second thing is the lethal snowflakes. I had a hard time seperating them from the normal snowflakes, I didnt even notice why I kept dying in the introduction-room for the snowflakes. To me it seems like an unfair way of setting the difficulty higher but again these are just my opinions,  And the last thing I wanted to say is, to me the fallspeed seems just a tiny bit too quick or maybe its just the hitboxes of those spikes in the ground, but I kept dying because I thought i wasnt going to get hit and I wanted to use my double-jump a little bit later. I hope the Feedback is helpful to you, I love platforming games, I even play these Kaizo Mario games so I like to believe that I have some idea of what a precise Platforming, Ragegame should be like. 

Oh and this is the best run I have played so far, a quite addicting demo.

Thanks for your awesome feedback! It is highly appreciated! I think the game will always stay a bit unfair. The difference to other rage games is the random nature of this game. Muscle memory doesn't necessarily help you in this one, because every attempt is slightly different. I agree that some of the factors are too unfair, though, (e.g. snowflakes) and I'll try to eliminate stuff like that for the final game. :)