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I have mixed feelings about dungeon crawls, but I usually end up enjoying them, and this one looked pretty interesting.

The graphics are okay. A lot of the sprites seem to be crushed, but others are crisp. I think it would look better if it wasn't fullscreen. The total lack of sound is a huge disappointment, though.

I picked the default character for my first run. Not a fan of the molasses slow movement speed, but there's a boost ability that makes it more tolerable. I made it through the first room, then got murdered by the wedges on chains. I still have no idea what killed me. I didn't see anything hit my character, but I suddenly died. I tried a few more characters but died pretty much immediately with both of them. Some of the attacks some of them had seemed nearly useless, and I'm still not sure how the enemies were killing me.

I think the dearth of animations and the total lack of sound really hurt this game. There's just very little feedback for when your attacks connect or when you get hit.

The dialogue is just okay, but it's an excuse plot so I can forgive that. I do wish you didn't have to skip through it every time. 

Overall, I think there are some interesting ideas here, in terms of narrative and gameplay, but the game really struggles to express them. I felt like I was getting a lot thrown at me, that there were fairly complex mechanics under the surface, but they weren't explained and weren't discoverable. The narrative elements mentioned in "How does your game fit those themes" might be in the game itself, but I couldn't figure out where.

This game triggered a warning in my browser when I tried to download it (understandable, lots of things do that) and wanted to run an installer as administrator (not cool). Fortunately, it's possible to just extract the game with 7-zip.