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So, I hate platformers - at least a lot of the ones I play in game jams. But yours was a nice take on things and at least level one didn't have my worst fear - endless places to fall to my death!

I liked the variety of movement, so the hold to jump higher, dash etc. I liked the simple playful aesthetic of the graphics.

I also liked the "debug mode" concept as a way of "glitching" through the game.

(+1)

Thanks for the feedback! My original intent was to not give the player an option to fail (at least in the main world) since it would be weird story-wise for the simulated reality peaceful forest to be hazardous to its inhabitants. The movement mechanics were also fun for me to figure out so it's great to hear that you like having that variety.