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We definitely struggled with level-making in the final stretch of the jam!

That's a big lesson to be learned for all puzzle-platformers out there. Level design. Level design. Level design.

To answer your playthrough question, here's a full playthrough with a semi-optimized route.

https://imgur.com/a/2fxpMrQ|

Thank you for the comment!

That movement you're doing on the part I described... just doesn't work for me. Even if I click the chestnut as it grows, while I'm moving to the right, I don't make the platform. Do you happen to know if the movement code on this game is framerate independent? If not, that might be why the character moves slower on lower framerate systems (i.e. playing in browser) which could explain this issue. If that's not it, I might just be doing something completely wrong.

(+1)

That does seem very strange! 

Playtesting earlier would probably have caught this. The movement shouldn't be frame-rate dependent, but we might go over the bugs reported and fix everything one day. 

Thank you for giving it a second try <3