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Thank you ! Glad you had fun with it )

For character I made 2 colliders - one for wall, that aaa actually "collide". Other collider is 3  times smaller - "death collider" for purple pits. Despite of its size, I agree, sometimes death feels unfair. Maybe I should add "coyote time" analogue, gave a couple of ms to actually activate trigger? It's a riddle ) 

Yeah - in my mind, there was a risk / reward idea. You shoot to heat up thermometer, but knockout may push you in the pit. But I took a very wise decision and postpone level design and level testing on last day, then on last hour  of the last day.  And perfect child of that decision - not a game, but prototype )