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(+1)

Thanks for this huge playtest and feedback! Most of the waiting time is only the recalcultating navmesh for the bunnies by script. The rest would be done in few seconds. Dynamic navmesh is still in preview and recalc only the bounds of the maze was not possible for me, all the navmesh objects on the fly rebuilding also failed. Before this last version the bunnies often stuck at the barrels or the stones, and now I made some compromiss to be able to run with them nearly nice but its not perfect. Also the procedural stuff is nice made with scriptable objects, I like my new code base, its flexibel and easy to enhance. But not precises enough yet. I collect at the moment a list of todos for one bigger update after the jam and I add now your feedback to the list.

(+1)

This is cool ! I didn't know that stuff, now i understand. I really like the way you're working, i'll make sure to check your game again when it has more content :)