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(+1)

Hey, thanks for playing!

Most of the things you mentioned is design decisions like how the mannequins behave or the inventory being opened/closed with I or TAB or my no puzzles policy haha

E is usually for interacting so wouldn't make much sense...

Yeah, no story, just atmosphere and scares in this one, it's a remake of my first game ever so I improved on the things from that but didn't want to elaborate on something that wasn't there and just keep it short and simple enough.

I do like making things that don't make sense in the real world like creatures or huge mannequin head, adds more to the "unknown" factor in my opinion.

Anyway, just wanted to address a few things why things are the way they are. Thanks for playing and sharing your thoughts!

Appreciate the explanation, definitely clears things up!

I'm looking forward to checking out some of your other games :)

Thanks!