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Whoah, thank you!

The design DNA here honestly comes from Golden Sky Stories. I played it a decade ago, and it got me thinking about what happens if a game just says yes to stuff: attacks just hit, actions succeed without the dice intervening, etc.

I'm really happy this approach also worked for a small scale wargame!

Admittedly, the Skill system in Over War is very conventional, and there's a lot of other large influences on the design, so I guess what I'm trying to say is you can cut most of the dice clog out of a system by also cutting out the dice.