Wow. I gotta say this may be the best simplified ttrpg war/skirmish game I've seen yet.
For years I've been trying to find some way to play out commanding a troop of units or how to run a battle with a lot of units without having to keep track and move every single one without the game turning into a massive slog.
For years, I've had players complain about the methods I would try and use to simplify the process and in the end I just run it as an Abstract thing where multiple units just acted as a blob of hit points and dealt damage depending on how many hit points are left.
I have no idea when I'll use this game or even if I'll ever use it, but I gotta say it again, this is hands down the best low number, low maintenance war/skrimish game I've seen and I've collected a lot of mass combat rules just to figure out how to actually run it.
Viewing post in Over War: The Night Comes Down comments
Whoah, thank you!
The design DNA here honestly comes from Golden Sky Stories. I played it a decade ago, and it got me thinking about what happens if a game just says yes to stuff: attacks just hit, actions succeed without the dice intervening, etc.
I'm really happy this approach also worked for a small scale wargame!