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The concept of your game is nice. Spending to increase different stats that help you solve puzzle rooms is a nice idea, but I'm not sure if the points really make a difference or even give me a choice.

The first time you have to smash a crate I didn't know I HAVE to spend a point in strength, but ok, I invested it and could break it. Later I reached this room:


I really struggled. First I spend 1 point for strength, because I need to break the crate. The I though 10 seconds are really not a  lot so I spend 2 point in time and hit Start. I couldn't even jump up the first edge. Then I found the correct distribution of stats, 1 in each category and even then I hat a split second left before I finished the level. Even the tiniest mistake would have led to a failed level.

I think the idea is really great. You give the player tools to get across the room and if the level design would utilize this and offer the player multiple ways (like do I take the easy path and increase my time or do I take the risky path that needs some high jumps so I spend points in jump height instead of time) it could be really great. Of course doing awesome level design in this short amount of time is super difficult.

The visual and the music are nice. The minimalistic art style works pretty well and makes the level super easy to read.

Good job!

Thanks so much for the feedback! Actually on that level there’s more forgiveness than you might think. For every level, I made sure I could complete it with a little delay between every jump, so as long as you’re not totally missing jumps you have plenty of time. I also wanted the game to not just be puzzles, but have a skill aspect to that, although it is quite tough to balance.

I tried the level again and when I finish it there is a 0 on the clock :D But I finally managed to escape the building. In think level 4 worked the best for me, the one with the 3 fires. There it felt like I really decide how I want to approach it. Do it take more time but jump less high and risk of getting burned or do I jump higher and be safe but need to hurry. I liked that.

Yeah, there's supposed to be 0 on the clock, but keep in mind you have a whole second with 0 on the clock to complete it, so although it feels really close (which I like how close it feels; makes it more intense) you still have like a half second to spare.