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For a "just learning Unreal" project, 9.5/10. This was amazingly well done; the tension of the puzzle/evasion sequences, the atmosphere, it was all excellent. You knocked it out of the park.
A couple minor bugs/things I feel should be brought up:
When the player looks up/down from pure horizontal, it affects player movement speed. Not normally an issue until....you try to do a sprinting precision platforming and are looking down so you eat land mines when you miss the jump.
Also, the random enemies at the last sequence before the ending with different mechanics were a little bit of an annoyance. I'd rather have had the rest of the ending skip over them, or maybe see them across a hall/through glass.
But these are minor nitpicks. This was amazingly fun, even if I didn't get any of the references having never touched the Oddworld franchise and I hope to see you keeping making games, you have a real knack for it!

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Thank you a lot! I really appreciate you saying this and also for recording your play-through! That genuinely helps me improve as I can see all the glitches, etc, and learn from it so I really appreciate you doing that! Thank you again for giving it a go and I'm really glad you found it fun! :)

Love some of the comments you're making in the video! 'This game knows what it's doing' I'm glad a lot of the parts are having the intended effect. xD I really appreciate your feedback, will definitely keep the things you're pointing out in mind. :)