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so yeah, the situation with the bottom was that there is supposed to be a visual lava bit down there, hence it's higher than the very bottom so you could see the lava bit, but for whatever reason it didnt render in the webgl build.

Definitely gonna move the death collider down to make it feel more fair, thank you for the feedback!

Classic webgl compiler has to always mess something up - I think with that adjusted it's a very good mobile game prototype!