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Thanks for the feedback! We do have a shader for the ball which worked pre build but couldn’t figure out why it wasn’t working post build and ran out of time so. But we did put an overview camera you can use with holding the RMB.

I totally missed that, it does indeed help. Did the shader fail for the webgl build or was is a different issue?

It failed for both. Not really sure what happened just didn’t have time to troubleshoot.