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I really like the aesthetics with the put put golf track vibe. The color palette was particularly delightful :)

 I feel though the gameplay could be more polished with more focus on physics edge cases and camera behavior. Some of the obstacles blocked view of the ball (maybe a see-through shader?) and sometimes the bounciness was inconsistent especially on slopes.

Thanks for the feedback! We do have a shader for the ball which worked pre build but couldn’t figure out why it wasn’t working post build and ran out of time so. But we did put an overview camera you can use with holding the RMB.

I totally missed that, it does indeed help. Did the shader fail for the webgl build or was is a different issue?

It failed for both. Not really sure what happened just didn’t have time to troubleshoot.