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(+1)

Thank you for your feedback and for reporting to me the lava bug. I'd like to implement a jump buffer so that even if you are a bit off the edge of a tile you can still jump, so maybe this will help avoiding frustrating falls. I think that the sprite's blurriness it's because the camera is really zoomed in but the resolution of everything is 16x16 pixels, so pixels are quite visible.

Since this is pixel art, it's normal for the pixels to be visible. The blurriness comes from antialiasing, which should be turned off for pixel art.  Compression should also be turned off.