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(1 edit) (+1)

Great game!

There are some bug, like other mentioned before, and I also got stuck in a softlock near the end of the game, I assume, but so far I really enjoyed it.

The idea of using multiple cultist to solve puzzles is pretty cool and also how you progress in the game was well made. You unlock more and more abilities and not in a fixed order. No matter what you pick you can still solve the puzzles. Clever design!

The visuals are also appealing. It gave me a Prince of Persia vibe. The only thing that bothered me a tiny bit was that the cultists all look the same. I think some minor details, maybe different colors on a belt or something like this would help. But it was totally playable and enjoyable the way it is.

Really good work!

(1 edit)

Thanks so much for trying it out! I'm glad you enjoyed. I'll upload a fix to the bugs after the rating period closes.

I did toy with the idea of distinguishing the cultists visually. I couldn't quite make up my mind, and then, of course, I ran out of time, so the decision was made for me.

I also thought of including portraits, but it occurred to me that that would consume more screen real estate. Always tradeoffs...

Now that the rating period is over, I've uploaded a new version, containing 24 bug fixes and new features in response to community feedback.

The soft locks should be resolved now; no more getting stuck in the moving platforms. 

 Feel free to check it out, and thank you again for sharing your feedback!