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Day 3

I solved a bug!

Yeah, it isn't that much. Everybody solves bugs everyday. But this bug was VERY annoying and was destroying my motivation, so I for one I'm pretty happy about it being destroyed, although I have the feeling I'll have to refactor my code hard to prevent it to come back for Christmas.

I also did some good stuff:

-A ship. You can use the ship to scan the planets and see the list of resources on them, and probably to fight against evil ships or...something, but if you want to extract the resources from the planet, you'll have to get your little boy out of the ship. What leads us to...

-Oxygen (and fuel) meters: For every five seconds outside the ship you lose a 5% oxygen. If you run out of oxygen, you die. Realism!
If you don't like to die, you can buy (well, you can't now, but you will be able to buy them once I add shops) oxygen tanks that will give you a boost. Also when you're on the ship you'll recover oxygen, but a very low rate.

Fuel works similarly: when you move the ship, you lose fuel, if you run out of fuel, the ship can't move (although you can still use the scanner and the rest of systems), and you can use tanks to refuel. And to buy tanks you need...

-Money: That's simple. You extract resources, you sell them and you win credits. With that credits you can buy rare resources, new machines and systems, and a space cat. Capitalism, ho!

Tomorrow I'll add more resources, I'll start working on the planet sprite generator (come to me, Texture Packer!) and, if there's time, I'll start working on shops and more systems for the ship. The goal of the game will be repair it so you can come back home.

Things are looking good for now and that's a big yay!