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(+1)

Not bad! The thing that stood out the most to me was the fire mechanics and how objects and enemies can set each other on fire. The difficulty is good too. I wish Kalia moved a little faster out of combat because the block puzzles were a bit tedious, and the only reward for exploration was mana and health potions. I also wish that her melee attack wasnt locked to 4 directions and that she had more abilities that play off the "ignite one thing then play around it" gameplay. I also would have appreciated knowing how much damage I was doing, whether that be a health bar for enemies or popup damage numbers. Good job.

(+1)

Thanks for the feedback! Regarding the melee attack directions, you'll be glad to know that it has already been upgraded to 8 directions and should feature in the next update. The idea to include numbers and enemy health bars is interesting, currently my vision is to keep the UI as simple as possible, but it could potentially feature as a toggle (other elements such as area previews for enemy special attacks are planned, so it wouldn't be a stretch).

There are certainly plans for more interesting abilities, her ability bar has 7 icons for a reason! More interesting interactions with fire are also planned. Glad you found the prototype enjoyable still!