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(+1)

hello osuika! i'm a huge fan of this game and i'm really interested in the dialogue mechanic you used where there's different blocks of text that are written in a way that they can all vaguely flow together. 

i'm looking into writing a mechanic like this for a class project and i was wondering if you knew the technical term for the system or writing style so i can do more research? it's hard to google, just describing it hasn't been much help, and no one in my school has heard of it haha. 

no worries if you prefer to keep your methods to yourself, but i thought it wouldn't hurt to ask!

(1 edit) (+1)

Hey there! Sorry for late reply- to be honest I'm not sure what the technical term is. I've just been calling it randomly generated dialog, but I've heard others say it's procedurally generally (not sure if that's true or what constitutes as procedural lol).


Basically I just have a list of possible options and I pick one with equal probability. If you download the game and extract the files on your local machine you can actually see how it looks inside story.json.


Let me know if you find the proper term for it, I'd love to know myself too!

(+2)

thanks so much! i don't have nearly enough knowledge to tell if the system that you have technically counts, but looking up procedurally generated dialogue has yielded similar systems!