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This concept is neat, sabotage focused overcooked. It would be really funny if you could see the results of your sabotage like the chefs tasting the food and burning their mouths or serving it to a customer and getting yelled at.

There were a few times in which the game would boot back to the main menu which I assume is the fail state for getting caught? It's not very clear what happens there.

Enemy movement isn't very telegraphed which makes it difficult to tell when they're moving and where they're supposed to stop. I assume they're on random timers or maybe just a bug interrupting their pathing at times. Some of the chefs freeze up completely which makes me think it's the latter.

I appreciate all cat games especially stealth focused ones, this one just needs some more feedback.

(+1)

Hey! Yeah I really wanted to add an end screen showing the effect of the spiciness on customers and/or chefs but i just didn't have the time.

I also wanted to add some telegraphing for the chef movement but again, not enough time. Did the pepper spray animation work before booting you to the main menu for you? I spent a few hours debugging that one.

Anyway, your game is amazing and thank you for the constructive feedback.