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(+3)

Next time when you design a game similar to this one focus on; 

Enemy Wave Spawn - Avoid spawning too many enemies because the game began to glitch and slow down.

Use of screen space - Around 80% of the screen is blank and not used. In the case of your game design you could zoom in onto the player a bit more (having around 50% or less of the screen dark).

Level Design - Make the level layout smaller in size to have the player not feel they are running  in the middle of nowhere forever.

Overall, not a bad use of fog of war element along with the pick and drop mechanics of items.