Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

hi! ty so much for taking the time to play and leave feedback, I just uploaded a new build with some fixes  and implemented some of your feedback - you now have an option not only to light up your character but also to darken the background, this should help with the visibility issue. now cards have different colored titles depending on the damage they deal (red fire, purple magic, blue frost, green poison).

thank you a lot (:

I didn't see these visibility options. And you can had this colored title on upgrade pick up too ;) What spell "duration" mean ? It is the time when the spell is active (like how long the ball is bouncing) or the effect applied to the enemies (like frost) ?
I still think the auto-cast is very important, but maybe it hard to implement.

spell "duration" means how much time the effect the card creates lasts on the field(like how long the ball is bouncing) status effect duration means the effects spells apply to enemies (like frost, burn or poison). 

I do not plan on adding auto cast, mostly because one of the game design goals was to give the player control over what order to cast spells and when.

thank you for checking the game out!