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Hi Chachii - huge thanks for the feedback.

About a week ago I redid all the 2D collision system, so all the 2D levels got changed - one of the main changes was the collision sorting for the player to the NPCs - so if you are in front of them, their sort layer gets bumped down, and when you are behind them, their sort layer gets bumped up so they are drawn in front of the player. Some of the flowers were still on a layer just one below the player, so when the NPCs get bumped down the sorting list, they get drawn below the flowers - I thought I'd got them all but must have missed a few.

I also redid the collisions to scenery - any specific objects where the sorting was bad? I'll go through the videos shortly - I'm currently re-writing the AI for the 3D FPS bits, so as soon as I've finished that I'll be going back to fix any issues with the main world/collisions.

Currently F2 saves - and it auto saves every time you play a video/game/arcade machine.

Thanks again for taking the time to play and comment and to do some videos - that is seriously awesome :)


I actually just noticed that F2 saves when I reread the controls html file. xD  

That's understandable, especially since it's currently in development anyway.  I figured I could suggest things and sort out bugs since I'm a game dev myself and I know how a lot of things can go unnoticed by our own debugging.  I can't remember exactly which flowers, though, I just remember some of the ones in the first part of town where your home is has some, and the animated grass seems to be in front of the NPCs as well.

I'll keep up with this for sure, but sometimes I venture away from so PM me if you release any big updates, I'll be glad to play through it.


It is very much appreciated :)

I've nearly done on the FPS AI re-write, works much better now, so that is cool. Soon as that is done and tested, I'll iron out the sorting and collision issues.

Thanks again for the feedback, it really helps.