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So I played the 6th build of Arches on the 14th and I have a major problem with the way the story going. 

It was amazing for the majority of the build until Cameron was canonically confirmed as a psychic. Basically, the last 10 minutes or so were dogshit cuz of this reveal. Ah yes, let's have the ex-drug addict realize he is a psychic and that taking hallucinogens and other drugs is a way to increase his powers......excuse me, what the actual fuck? 

Aside from the obviously fucked-up message, the problem with this reveal is that is can lead to terrible writing very fuckin' quickly. Cameron's in a bind and needs to get out? Just use his Deus ex Machina psychic powers to escape! 

I trust Howly as a writer and he's given me some of the most impactful moments in fiction I've ever experienced, but I'm not about to sit back and ignore his decrease in writing quality like a sheep chewing cud laced with poison. I really hope he manages to find a way to fix this aspect of the story before it destroys any good will I have for this game entirely.

[P.S. I know for a fact the Echo Project simps will attack me for this comment saying bullshit mantras like: 

"Stop being so negative!" 

and 

"It's a free visual novel made by a small team!". 

So to address those sniveling simps, I'm being critical because I fuckin' love The Echo Project and don't want to see it go downhill and become bad. I've been reading their VNs since before Adastra was even a thing, and I have immense passion for some of their games. I'm so fucking sick of people thinking being critical of something you love is inherently a bad thing. It's not and if you think it is, you have the mental maturity of an 8th grader snorting glue. Sorry, not sorry.]

-Kallier 

https://youtube.com/playlist?list=PLs_BZI-CHxZyPjon4I6N2m_oGb79fHqTY

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I totally agree with this. Also, the whole "Woww, I'm communicating to you through my psychic powers." Just... Doesn't fit Echo.









And, the worst of all. Cameron's bulge got nerfed. :(

I may perish./s

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I....I cannot fathom this mindset.

Yes, I am aware that Echo as a town is a paranormal hotspot, but it still doesn't excuse poor writing which, as I said in my comment, this update is not poorly written. In fact, I enjoyed the majority of it. My problem is that I can foresee a potential fatal flaw in the writing. Psychic powers are notorious for being used in a Deus ex Machina type way. I trust Howly and hope he doesn't fuck it up big time, but I'm not a blind Consoomer who gobbles up whatever cud is given to me for supper. 

As for the second part of your comment, I genuinely chuckled when you mentioned my reviews. Yes, I called Virginia what I did cuz it's true. She's an entitled spoiled bitch who complains about being born into a rich and powerful family despite a large portion of Adastra being in major poverty. She's a feminazi at worse, and a Karen at best. As for the "sLuR" part, grow the fuck up. It's the Internet and you will see this shit all the damn time. 

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This doesn't excuse bad writing, and I'm beginning to think quite a few Echo Project fans are illiterate. That's the only way I can think of that explains this lack of critical thinking skills when it comes to writing quality. Yes, the world these games are set in is full of paranormal events, but that doesn't mean you forget to write a coherent and logical story in said world. Flynn's route is my favorite in the original game not only because I love Flynn, but also because the writing quality skyrocketed during it. McSkinny, who wrote Flynn's route, is an amazing writer, sometimes better than Howly. 

In conclusion, a story having unrealistic elements doesn't excuse it from having bad writing. I will still point it out and hope the creator listens to my advice. That's the entire point of critique: to improve an artist's work. 

That has t be the dumbest shit I have ever heard. Your criticism is neither constructive, nor is it necessary. Let them write the stories the way they want to. This isn't the way to go about "critiquing an artist's work." 

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While I agree with Cameron obtaining psychic powers from drugs is incoherent and illogical to the rest of the echo series, I don't agree with how this compromises Howly's writing in the future. 

Of course, I get this is all up for speculation and we'll only be able to fully criticize this further once the plot continues on.

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Honestly, I never thought about it this way

I love the story and I think it's better than the smoke room. It's no better than the original Echo, and probably nothing will be better than the first game. But I'm still very excited about the sequel in the form of Arches. The game very well shows the relationship of two people, where one struggles with a serious mental problem that affects both of them. Where both people genuinely love and care for each other. The game also has something of philosophy. It's not a philosophy I particularly support, but it's just shown in a good way. I can really feel the relationship between the main characters. They are just credible to me. The game can also scare me, not only with monsters, but also with good tension. But back to what you're talking about.

The psychic powers theme itself is acceptable in the story based on the events of the echo. In the first game, it was normal for a character to see things they shouldn't. Chase sees a ghost fox hanging himself. All over the Carl route, everyone sees ghost stuff they shouldn't. They literally talk to spirits in this part of the game. Every now and then something paranormal happens.

However, you're kind of right about taking drugs to see ghosts. Characters in the previous game didn't have to do this to interact with spirits. So something has been added. Something new in the game.

We can discuss whether that's a good thing. I think the final punch line of the story is important. We can't evaluate it now.

In Echo, drugs were shown rather as something negative. Theoretically, in Arches, it is mentioned that the main character has a problem with the drugs he was given to fight his mental illness. There is a moment of criticism of this, as the main character talks about unpleasant experiences in the past related to drugs. He also says that the treatment of mental illness should not consist of stuffing patients with powerful mental drugs.

However, there is also the thread you are talking about. That is, taking drugs to communicate and perhaps get out of a bad situation in which the characters are. This may suggest that the game says: "drugs are good because they help you escape from a bad situation where the lives of the characters are really in danger." Cameron, however, does not want to take drugs. They are given to him by Brian. He is aware that drugs are hurting him.

Much depends on how the thread will be continued. If the game shows that in the end, taking drugs is not the solution to the problem of two main characters, everything is fine. However, if it helps to get them out of bad situation, we have a problem here. A very bad message in my opinion. 

Ultimately, we don't know the ending of the story and a lot of the story is probably ahead of us, so I don't think we can judge anything at this point.