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DAY 3

No significant new images today, since I spent most of the day deciding what things to make, and what objects should interact in which chain of events. So for today, I’ve got a lil walkthrough/cheat sheet and some placeholder objects roughly where they should be.

Upcoming goals are to:

  • write text for interactions with (essential) objects
  • code the interactions with said objects
  • maybe start writing the intro/ending bits of the game

I think I’m going to leave the ‘making final visual assets’ to the very end once I have everything else figured out, because I can do that while zoning out and listening to podcasts or something. The actual coding/writing part requires focus and brain muscles, so I’m gonna do that first before I get sick of the project…

Also, here’s yet another fun problem with the speech system I encountered: AGS only really allows for two styles of speech display: Lucasarts (text floating directly above a 3rd person sprite’s head), or Sierra (a text box with a floating character portrait).

This is a Problem For Me because I want the game to be from a 1st person perspective, so the player won’t have any sprites and I don’t want to make a character portrait for them. BUT if you don’t include a character portrait though, the text box won’t display properly/at all (??? why). So I’ll have to decide between having a single floating pixel for the player’s character portrait, or just bite it and make an actual character portrait… 

Also, both dialogue styles are a lil… ugly as they are, but at least for #2 you can change the text box a bit… Don’t like how you can’t really move it from the top left corner of the screen, though. So I’m not too pleased with all the concessions I have to make for the speech display system right now. (And I’m not sure I’ll have the time/knowledge to code an entire different speech system from scratch.)

Other than that, though, AGS has been pretty good at giving me exactly what I want so far, though that’s probably because ‘what I want’ is exactly what it’s made to do? Though I’m already thinking about how I’d love to somehow combine AGS with a visual novel maker like Renpy to make kickass Ace Attorney style games in the future :0