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when i started controlling the character and see the character's pixel art hair flow, i instantly feel this game is developed with heart. the visual is great. the background seems like overlapped with a some amount of noise, giving it a good vibe of chaotic. the music is also unqiue and match the overall atmosphere.

for the gameplay, i am slightly challenged by the wall-climbing and in-air-dashing, but thanks to the checkpoints i can pass all jump platform stage with some death. however i fail to finish the bossfight. i fail to figure out a correct strategy to dodge/attack. Also when i get pushed off the edge, i usually get into a loop of getting pushed off again. i guess it may be eaiser if my slash hitbox is bigger.

Thank you very much for playing our game! We're really glad that the heart and soul we've been pouring out the last month is noticeable to you!

Adding more checkpoints was a decision that we weren't fully sure about, but we're glad it was able to let you enjoy more of the game.

No worries about not beating the boss! It was very hard even for some of us to beat it, but we didn't want to change it up too much when we were so close to the deadline, when an unexpected bug would be deadly. Hopefully you'll be here if we make a future release, which will definitely feel more polished after having much more time to test and balance!