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(+1)

A few months ago, as a writing exercise to help me get out of a creative slump, I attempted to write the "worst" game system I possibly could. I like minimalist games combat-lite games. This game's systems were as convoluted as possible, written in a verbose first-person perspective, and included a very strange tic-tac-toe inspired card-based combat system.  I found the whole experience helped me break out of habits, and examine what I like/don't like about games.  But I still don't have much interest in fleshing the system out beyond scribbles in my notebook. 

But it still has a framework and terminology I can reference back to in an adventure.  So basically, I plan on writing an adventure for the worst system I could think up.

(+2)

Hi JD welcome! That idea sounds really interesting, this is one of the things I most hope to see with System Fictional, a game with rules references that just make you go ?!?!?!?