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Thanks so much for your detailed feedback. A few notes:

  • The collection radius is a quarter of E.X.O. I planned to revisit this when the new and improved Attractors are implemented in Side B. They will work differently than in E.X.O. based on your feedback last year, to make them a very important quality-of-life upgrade. However, in the next patch coming soon, I will double this radius to make it easier to position yourself and collect them without the upgrade.
  • I like the concept of charged jumping. I prototyped this on my lunch break today and have a basic version working. I think it’s missing an audio cue to indicate the charge. Let me try to include that in the next patch.
  • I can revisit the occlusion. It’s very basic and only works with the sand right now, not any other obstacles. There are already some changes staged for the next patch to share. So far I think it’s working as intended: items fade in as they become uncovered (it takes about a second), and you will pick them up if they’re within the collection radius (regardless of whether fully uncovered).

How am I uncovering them? Is this a thing that happens visually on the screen when you’re near enough? Because from my understanding, I do not have the ability to get to items that were too far down.

Good question! The sand moves on its own! Think of it as the planet being covered by glaciers, but instead of ice, it’s sand! That’s the rumbling sound you hear. Visually you’d see the surface moving as one giant slow wave, and the collectibles can be seen through the surface.

(The graphics are like a grid that covers the surface, that you can see through, but instead of grid lines, there are points at the corners of each cell. It’s very simplistic, but complemented with gradients of warm Mars-like colors: rusty reds and oranges, blending into to lighter pinks, yellows, or blues depending on the time of day.)

Anyway, you can stand over them, or come back later, to collect them. They are stationary. And with the Attractors upgrade, it has the ability to pull items out from the sand directly into your Cargo Racks.

I’ll be interested to see how that shakes out. I’m kind of hoping that they be a bit more powerful than E.X.O, sorry I’m comparing the two so much, but it’s my frame of reference. Anyway, even fully upgraded, you would have to pretty much stand still and let it come to you, which was a slow process, so it was much faster to just go the extra few feet and collect it yourself.