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super impressed.  level design, game feel and juice all delicious.  the effort put into this really shows, with all the subtle details/animations and destructible terrain.  the sfx were very evocative and satisfying, and the music is thematically a good fit (although i probably would have personally preferred a more overt, catchy music style for a dynamic/active game like this, but i can also certainly appreciate the artistic decision to use a more broody dungeon synthy style, which served well for immersion and cohesion).  front runner for the entire jam imho.

only critique is that the ending was a bit sudden, might have been more satisfying to have a final confrontation which utilized each powerup, but i understand that you can only cram so much into a month.  seeing the rest of this, there's no doubt in my mind that you could have pulled off a really excellent final boss, if given a bit more time.