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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[SOLVED] Game Maker IDE v2022.8.0.34 RUNTIME v2022.8.0.50

A topic by yeahyeah11 created Sep 15, 2022 Views: 526 Replies: 3
Viewing posts 1 to 4
(3 edits)

Hi, i have this version of game maker IDE v2022.8.0.34 RUNTIME v2022.8.0.50, i installed GMlive, then i run gmlive-server.exe or gmlive-server-alt.exe, i put if (live_call()) return live_result; in the top of my code step object,  i added obj_gmlive at the first room that it loads,  i start compiling my game, it says:

[live][15/9/2022 15:46:43] Initializing...

[live][15/9/2022 15:46:43] Indexing assets...

[live][15/9/2022 15:46:44] Indexed OK!

Total memory used = 143694864(0x08909c10) bytes 137.04MB

**********************************.

Entering main loop.

**********************************.

Pause event has been registered for this frame

Pause event has been unregistered

[live][15/9/2022 15:46:46] Ready!


then when i change something in that step code and i save the proyect it doesnt detects the new code, also 

but the game doesnt add the new code, maybe should i downgrade my version of gm?

Developer (1 edit)

Is your project folder really called “1shadowNuevo44(1).yyp”, complete with “.yyp”? Does the timer next in the server window tick while the game is running?

The server says that you have 4 live-reloaded files total, see if the number changes as you add if (live_call()) return live_result; to more places.

See the manual for troubleshooting.

(1 edit)

Ok when i change room the obj_gmlive stops executing, i put a show_debug_message into obj_gmlive in the detroy event, but the message never happens, its like the object is still alive but no working or maybe im deleting that object in some weird way. but it works if i put the object in the same room that im working, not in my first room, i will keep testing to know what is happening, also the object is persistent

Ok i found that in the room for perfomance i have a instance_deactivate all, THAT WAS THE PROBLEM!