Ok i found that in the room for perfomance i have a instance_deactivate all, THAT WAS THE PROBLEM!
yeahyeah11
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Ok when i change room the obj_gmlive stops executing, i put a show_debug_message into obj_gmlive in the detroy event, but the message never happens, its like the object is still alive but no working or maybe im deleting that object in some weird way. but it works if i put the object in the same room that im working, not in my first room, i will keep testing to know what is happening, also the object is persistent
Hi, i have this version of game maker IDE v2022.8.0.34 RUNTIME v2022.8.0.50, i installed GMlive, then i run gmlive-server.exe or gmlive-server-alt.exe, i put if (live_call()) return live_result; in the top of my code step object, i added obj_gmlive at the first room that it loads, i start compiling my game, it says:
[live][15/9/2022 15:46:43] Initializing...
[live][15/9/2022 15:46:43] Indexing assets...
[live][15/9/2022 15:46:44] Indexed OK!
Total memory used = 143694864(0x08909c10) bytes 137.04MB
**********************************.
Entering main loop.
**********************************.
Pause event has been registered for this frame
Pause event has been unregistered
[live][15/9/2022 15:46:46] Ready!
then when i change something in that step code and i save the proyect it doesnt detects the new code, also
but the game doesnt add the new code, maybe should i downgrade my version of gm?