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(2 edits) (+1)

Hey, really enjoying this one. It's a hell of a lot of content to fit into a game in a month, especially given you were away for some of it. The world you've created is charming and inviting, and the tutorialised introduction serves as a good way to get us into the game world. There is very good use of URP for the rays of light coming into the trunk.

The design is good - I think the one thing to look out for is colouring assets more to make sure they stick in a player's head and they can remember to back track to them, particularly assets that serve as gates once you get an ability. For example, I'd make the vine plants very colourful and possibly even have a light source, as sometimes in the interior area they didn't register with me the first time and I found them more by stumbling upon them again rather than suddenly getting an idea of where I might use my new ability.

The platforming is generally good. It's a little floaty for my tastes at times but that might just be me. Some of the collision on the slopes and how the character controller handles it could use some work, but I know how hard it is to get that right, especially given the timeframe.

Music adds a lot to the atmosphere and the SFX on a new room discovery is a very good addition.

Overall, really had a lot of fun with this and it was interesting to follow along as it was being made! 

Quick question - I'm stuck here and not sure if it's me or a bug - the screen seems to go dark when I select that option then return to the same area, and I can't get back down and lack an ability to progress further right. Would love to finish it if there's a solution, no worries if not! 


(+1)

Thanks for the Feedback and for playing - you simply have to go back up and  when you get in the branch area take the left way with the plants :)  you will find another bossroom and maybe you will get enlightend by then ;