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Thanks very much for the feedback and for playing the game!  This helps!

  1. True! That's in my list, but low priority.  I could prioritize it if everyone hates it.  It seems rare.
  2. That should be fixed in the latest build.  Please let me know if you see that again.
  3. That's intentional, but if you hate it I'd like to know.  My reason was almost entirely "more variety from session to session".  Basically, the map generation sometimes decides to make something like a gold-sparse map, just for fun.

I play the game regularly myself and enjoy more uniqueness in scenarios, which is part of why I drag my feet on trying to do a more even spread of resources.  I may reverse my position on that at some point?  Or add it as an option in custom games?

1. It's not bad at all, just didn't know if it was intended.

2. Haven't seen it again.

3. I don't hate it, but can imagine other people might. It is quite interesting to have rich and poor spawns, plus tension of not knowing whether there will be a runaway AI or not.

Someone who's expecting to be able to win every game via skill could be frustrated. But the games are short enough so it's easy to get back in. If someone has the expectation of something like Slay the Spire (you can have bad luck and it's not expected to be able to win every game), it works.

That having been said, it would be nice to have win percentage in the stats, or at least total games played. (I use pets rescued as a proxy for total games played)