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oh wow i adore this concept so much. ive really loved games that think about idleness and presence are really interesting, and i think travel is one of the best spaces to design games like this. i love the idea of creating conversation and being able to pick things up too... this is really cool! not exactly pathfinding related but have you ever played wheels of aurelia? that reminds me a bit of the dialogue you described.

i have not! i'll look it up though. and thank you! i always thought the first life is strange did a really good job of this re: their time mechanic and there's this other little game called lieve oma on itch.io that i really liked which is probably the most like this concept.

oh yeah lieve oma did it well for sure!! in aurelia you drive some people around but there's options to have conversation with them. it kind of lacked some polish but the concept was really novel to me.