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I completed this game in this game on the first try, and abused the game a bit later on.

I found out there are events and features that are rather unrealistic,

The rebels doesn't seem to be doing meaningful damage to political capital, rebel events should deal from -10 to -100 depending on hostility from each political nemesis.

The Authoritanian faction seems to be left aside, and the lack of political purges in the politburo made it seem unrealistic. For an example, should have an option to purge other factions like the consumerists and fanonists like for instance, by setting up concentration camps like in Xinjiang, and that way, rebel threats will go lower. It really worked in real life scenario, Uighur terrorism used to be very common in China before 2014, but after the concentration camps were set up, terrorism in China has plummeted to the ground.

My suggestion for Authoritanian faction would be, Hukou system, Mass Surveillance, Entertainment Sector Crackdown, Nationalize Social Media, Mass Political Purge, Anti Corruption Purge,Global Botnet, Global Security Act,Concentration Camps, Revolutionist Revisionism and Orwellian System.

Authoritanian policies should be able to increase public content and allows players to purge certain factions, and also greatly reduce the chances and severity of rebel event.

Meanwhile in order to balance the game, each of these authoritanian policies should slightly increase the net political capital cost for each card, for each unpurged political factions.

Its a fun game overall! I'm very glad I finished the game on the first try!