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It seems similar on my NTSC 128.  Playing with it a bit, I think what's happening is that I'm teleporting then trying to move left or right but still have the stick down slightly.  That triggers another teleport while I'm moving.  Maybe waiting for the down direction to be released before triggering it again would help me.  I'm guessing going left or right is resetting the down detection.

Or I could just "git gud" ;) 

Another interesting thing that happened on my 128 is that the background sound would stop for long stretches during a level and then come back occasionally.  The actual sound effects (jumping, triggering pads, etc) always sounded properly. I went back and tried to reproduce this but was unable to, so maybe my machine/SID just needed to warm up.

Thanks again for the game.  Please, don't feel any obligation to change anything based on my feedback!

I guess it is a joystick issue which is not quite accurate and which causes false contact if the lever is slightly pushed down. I bet that with a Competition Pro (my absolute favorite joystick) the problem does not arise. I can also assure you that moving left or right does not reset the down position of the lever in any way; to teleport a second time you have to release the lever from the down position and then push it down again.

Regarding the other problem, I tried to emulate an NTSC C128 on PC but I didn't find anything strange.

In any case, I'm glad you enjoy the game; I just recommend a more suitable microswitch joystick.