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What was your solution?  Did you use a YT tut or anything?  I'm very interested because every time I need a leaderboard I end up using LootLocker but it's way overboard for the games I'm making and I'm not really learning about how a leaderboard is implemented by using their system.  I'd be very interested is hearing about your process.

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found LootLocker on YT with an explination how to set it up in 5 steps but didnt get it working totally so i searched for about 3 hours from A to B to C back to A and so on (in german you would call me a "Trüffelschwein" an truffle pig, research till getting mad or finally finding whats needed)

solution was that the tutorial uses coroutines and i did not in the howl game ( still learning beginner hobbist since June 2022, no idea of C, or C# and any Engine before only VBA knowledge) if you like i can give you access to the project files, already would have done in the jam if I only knew how to get the github running (my only backup is an external drive XD saving manually)

but be aware my code style is (in my opinion) a real mess XD

PS: this was the YT link: "http://youtu.be/u8llsk7FoYg"  no real link else this commentaries would be captured completely :)

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Yo you gotta learn how to get source control up and running!  I have lost entire projects to this.  I took a course on Udemy to learn GitHub and Sourcetree.  Hint:  The GitHub for Unity plugin sucks really hard BUT if you import it into your project and then delete it, it will automatically set up Git LFS for you ;) 

I started in April 2022 but I'm pursuing this as a career

I've used that exact YT video for leaderboards on 3 different projects now hahaha it really is overkill for most of these small projects but it seems to work for the most part